It is a tool that generates normal map texture images from your surface settings so 3D software can fake fine height detail on flat geometry.
Use our normal map creator to generate surface normal textures for brick, wood, stone, fabric, or metal. Set subtle to high detail, pick seamless tileable output, and export 512px or 1024px maps for game engines and 3D projects.
Customize your design preferences
β οΈ Last free generation β upgrade to do more
Generate normal map textures for 3D and game surfaces
Upload an image and configure your options to see AI-generated results in this preview area.
Upload your image from the sidebar and click generate to witness the power of AI-driven transformation
Upload image/video/voice via +, then tell AI what you want to do.
Drag & drop your file here or click to browse
ByteDance Seedream 5 Lite β cinematic quality image editing
Choose the AI model for generation
β οΈ Last free generation β upgrade to do more
It is a tool that generates normal map texture images from your surface settings so 3D software can fake fine height detail on flat geometry.
Choose surface type, detail level, tileable yes or no, and resolution style, then generate a normal map image you can download.
No. This is a text to image tool. You select options in the form and the AI creates the normal map from that brief.
Brick, wood, stone, fabric weave, and metal panels are available in the Surface dropdown.
Tileable yes creates a seamless texture that repeats without obvious edges. Tileable no outputs a single tile for one off props.
512px suits game ready backgrounds and mobile projects. 1024px adds more detail for hero assets viewed up close.
Yes. Import the downloaded image into the normal map slot in Unity, Unreal, Blender, or other PBR workflows. You may still need albedo and roughness maps for a full material.
You can start with free generations online. Paid plans add more credits and higher resolution exports.